Anonymous Maarten
e3c0b00453
cmake: use GNUInstallDirs for install paths + install everything (optionally)
2018-06-08 18:30:25 +02:00
husho
5c1dbbd8b6
Added pickups
2018-05-22 23:19:19 +03:00
Anonymous Maarten
ebc74559e8
tests: do not link to the dynamic Boost Test library on Windows
2018-02-13 22:15:26 +00:00
Anonymous Maarten
e190fc54fb
tests/test_config: ignore errors when removing temporary files/directories
2018-02-13 22:15:26 +00:00
Anonymous Maarten
4037c83929
tests: RUN_TESTS has special meaning in a Visual Studio solution
2018-02-13 22:15:26 +00:00
Lucas Eriksson
3e96ad9c92
Stop using default initialization onglm datatypes.
...
It results in undefined behaviour with glm 0.9.9
2018-02-09 22:33:10 +00:00
Filip Gawin
04ed374de8
Fix UB in tests
...
To do left improving memory managment
Errors before:
==2615==ERROR: AddressSanitizer: heap-use-after-free on address 0x607000180bc0 at pc 0x5654893d23b8 bp 0x7fff38d87e30 sp 0x7fff38d87e20
READ of size 8 at 0x607000180bc0 thread T0
#0 0x5654893d23b7 in CharacterTests::test_activities::test_method() /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:119
#1 0x5654893cd98e in test_activities_invoker /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:35
#2 0x5654893b91dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#3 0x7f12da644bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
#4 0x7f12da644034 in boost::execution_monitor::catch_signals(boost::function<int ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c034)
#5 0x7f12da644123 in boost::execution_monitor::execute(boost::function<int ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c123)
#6 0x7f12da6448ee in boost::execution_monitor::vexecute(boost::function<void ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c8ee)
#7 0x7f12da6740c1 in boost::unit_test::unit_test_monitor_t::execute_and_translate(boost::function<void ()> const&, unsigned int) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x7c0c1)
#8 0x7f12da64f8a5 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x578a5)
#9 0x7f12da64fa90 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x57a90)
#10 0x7f12da64fa90 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x57a90)
#11 0x7f12da6487ad in boost::unit_test::framework::run(unsigned long, bool) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x507ad)
#12 0x7f12da6717df in boost::unit_test::unit_test_main(bool (*)(), int, char**) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x797df)
#13 0x56548936d8b2 in main /usr/include/boost/test/unit_test.hpp:63
#14 0x7f12d6511f49 in __libc_start_main (/usr/lib/libc.so.6+0x20f49)
#15 0x56548936d5f9 in _start (/run/media/filip/Zewn/openrw/openrw/build/tests/run_tests+0x29c5f9)
0x607000180bc0 is located 0 bytes inside of 72-byte region [0x607000180bc0,0x607000180c08)
freed by thread T0 here:
#0 0x7f12dabc6b51 in operator delete(void*, unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:140
#1 0x56548966974e in DefaultAIController::~DefaultAIController() /run/media/filip/Zewn/openrw/openrw/rwengine/src/ai/DefaultAIController.hpp:6
#2 0x5654896295cf in CharacterObject::~CharacterObject() /run/media/filip/Zewn/openrw/openrw/rwengine/src/objects/CharacterObject.cpp:65
#3 0x56548962960b in CharacterObject::~CharacterObject() /run/media/filip/Zewn/openrw/openrw/rwengine/src/objects/CharacterObject.cpp:66
#4 0x5654895b7116 in GameWorld::destroyObject(GameObject*) /run/media/filip/Zewn/openrw/openrw/rwengine/src/engine/GameWorld.cpp:490
#5 0x5654893d2385 in CharacterTests::test_activities::test_method() /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:118
#6 0x5654893cd98e in test_activities_invoker /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:35
#7 0x5654893b91dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#8 0x7f12da644bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
previously allocated by thread T0 here:
#0 0x7f12dabc5489 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:80
#1 0x5654895b4dfb in GameWorld::createPedestrian(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&, unsigned int) /run/media/filip/Zewn/openrw/openrw/rwengine/src/engine/GameWorld.cpp:342
#2 0x5654893d033f in CharacterTests::test_activities::test_method() /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:66
#3 0x5654893cd98e in test_activities_invoker /run/media/filip/Zewn/openrw/openrw/tests/test_Character.cpp:35
#4 0x5654893b91dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#5 0x7f12da644bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
==3090==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000010 (pc 0x7f3c775fb9b0 bp 0x7ffe01a710d0 sp 0x7ffe01a71090 T0)
==3090==The signal is caused by a READ memory access.
==3090==Hint: address points to the zero page.
#0 0x7f3c775fb9af in std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare(char const*) const /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.tcc:1417
#1 0x55867dd0c094 in bool std::operator==<char, std::char_traits<char>, std::allocator<char> >(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, char const*) /usr/include/c++/7.2.1/bits/basic_string.h:6033
#2 0x55867df6db4a in PickupObject::PickupObject(GameWorld*, glm::tvec3<float, (glm::precision)0> const&, BaseModelInfo*, PickupObject::PickupType) /run/media/filip/Zewn/openrw/openrw/rwengine/src/objects/PickupObject.cpp:106
#3 0x55867ddf0874 in TestPickup::TestPickup(GameWorld*, glm::tvec3<float, (glm::precision)0> const&) /run/media/filip/Zewn/openrw/openrw/tests/test_Pickup.cpp:13
#4 0x55867ddec0e7 in PickupTests::test_pickup_interaction::test_method() /run/media/filip/Zewn/openrw/openrw/tests/test_Pickup.cpp:31
#5 0x55867ddeb1d3 in test_pickup_interaction_invoker /run/media/filip/Zewn/openrw/openrw/tests/test_Pickup.cpp:25
#6 0x55867dce61dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#7 0x7f3c7ad0dbfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
#8 0x7f3c7ad0d034 in boost::execution_monitor::catch_signals(boost::function<int ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c034)
#9 0x7f3c7ad0d123 in boost::execution_monitor::execute(boost::function<int ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c123)
#10 0x7f3c7ad0d8ee in boost::execution_monitor::vexecute(boost::function<void ()> const&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4c8ee)
#11 0x7f3c7ad3d0c1 in boost::unit_test::unit_test_monitor_t::execute_and_translate(boost::function<void ()> const&, unsigned int) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x7c0c1)
#12 0x7f3c7ad188a5 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x578a5)
#13 0x7f3c7ad18a90 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x57a90)
#14 0x7f3c7ad18a90 in boost::unit_test::framework::state::execute_test_tree(unsigned long, unsigned int, boost::unit_test::framework::state::random_generator_helper const*) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x57a90)
#15 0x7f3c7ad117ad in boost::unit_test::framework::run(unsigned long, bool) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x507ad)
#16 0x7f3c7ad3a7df in boost::unit_test::unit_test_main(bool (*)(), int, char**) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x797df)
#17 0x55867dc9a8b2 in main /usr/include/boost/test/unit_test.hpp:63
#18 0x7f3c76bdaf49 in __libc_start_main (/usr/lib/libc.so.6+0x20f49)
#19 0x55867dc9a5f9 in _start (/run/media/filip/Zewn/openrw/openrw/build/tests/run_tests+0x29c5f9)
After:
Running 83 test cases...
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/tests/test_Character.cpp(55): error: in "CharacterTests/test_activities": check glm::distance(character->getPosition(), {10.f, 10.f, 0.f}) < 0.1f has failed [16.1732807 >= 0.100000001]
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:241: Unknown configuration key: dontknow.dontcare
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:241: Unknown configuration key: game.unknownkey
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:241: Unknown configuration key: game.unknownkey
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:241: Unknown configuration key: dontknow.dontcare
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:281: /tmp/openrw_test_5b4c3aa7ce85ce01: cannot open file
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:153: /tmp/openrw_test_6207ffcf1d7aff10: cannot open file
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:153: /tmp/openrw_test_b42233e4ef0d1dc9(2): key expected
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:153: /tmp/openrw_test_2ffbe4602f4463c2(7): duplicate key name
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:189: No such node (game.path)
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:196: conversion of data to type "b" failed
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:189: No such node (game.path)
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:153: /tmp/openrw_test_315c7da7bec0926d/openrw_test_9568c08f1efce794: cannot open file
/run/media/filip/Zewn/openrw/fix/openrw/rwgame/GameConfig.cpp:153: /tmp/openrw_test_a76ac2982867b30c: cannot open file
/run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/engine/GameWorld.cpp:402: Unimplemented: Non-weapon pickups
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/rwlib/source/loaders/LoaderDFF.cpp:443: atomic geometry 5 out of bounds
/run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/engine/GameWorld.cpp:485: destroying object not in allObjects
*** 1 failure is detected in the test module "openrw"
=================================================================
==10085==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 1632 byte(s) in 1 object(s) allocated from:
#0 0x7faa95181489 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:80
#1 0x55b118a0417a in GameWorldTests::test_offsetgametime::test_method() /run/media/filip/Zewn/openrw/fix/openrw/tests/test_GameWorld.cpp:21
#2 0x55b118a02bfc in test_offsetgametime_invoker /run/media/filip/Zewn/openrw/fix/openrw/tests/test_GameWorld.cpp:19
#3 0x55b1189471dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#4 0x7faa94c00bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
Direct leak of 104 byte(s) in 1 object(s) allocated from:
#0 0x7faa95181489 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:80
#1 0x55b118b45638 in GameWorld::createEffect(VisualFX::EffectType) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/engine/GameWorld.cpp:506
#2 0x55b118bd37b5 in ProjectileObject::explode() /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:82
#3 0x55b118bd2c11 in ProjectileObject::checkPhysicsContact() /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:45
#4 0x55b118bd5bfa in ProjectileObject::tick(float) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:179
#5 0x55b118ab33f3 in WeaponTests::TestProjectile::test_method() /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:105
#6 0x55b118aaebdb in TestProjectile_invoker /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:28
#7 0x55b1189471dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#8 0x7faa94c00bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
Direct leak of 104 byte(s) in 1 object(s) allocated from:
#0 0x7faa95181489 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:80
#1 0x55b118b45638 in GameWorld::createEffect(VisualFX::EffectType) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/engine/GameWorld.cpp:506
#2 0x55b118bd37b5 in ProjectileObject::explode() /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:82
#3 0x55b118bd5c61 in ProjectileObject::tick(float) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:183
#4 0x55b118ab07e7 in WeaponTests::TestProjectile::test_method() /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:45
#5 0x55b118aaebdb in TestProjectile_invoker /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:28
#6 0x55b1189471dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#7 0x7faa94c00bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
Direct leak of 104 byte(s) in 1 object(s) allocated from:
#0 0x7faa95181489 in operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/asan/asan_new_delete.cc:80
#1 0x55b118b45638 in GameWorld::createEffect(VisualFX::EffectType) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/engine/GameWorld.cpp:506
#2 0x55b118bd37b5 in ProjectileObject::explode() /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:82
#3 0x55b118bd2c11 in ProjectileObject::checkPhysicsContact() /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:45
#4 0x55b118bd5bfa in ProjectileObject::tick(float) /run/media/filip/Zewn/openrw/fix/openrw/rwengine/src/objects/ProjectileObject.cpp:179
#5 0x55b118ab1e30 in WeaponTests::TestProjectile::test_method() /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:78
#6 0x55b118aaebdb in TestProjectile_invoker /run/media/filip/Zewn/openrw/fix/openrw/tests/test_Weapon.cpp:28
#7 0x55b1189471dc in boost::detail::function::void_function_invoker0<void (*)(), void>::invoke(boost::detail::function::function_buffer&) /usr/include/boost/function/function_template.hpp:118
#8 0x7faa94c00bfd in boost::detail::function::function_obj_invoker0<boost::detail::forward, int>::invoke(boost::detail::function::function_buffer&) (/usr/lib/libboost_unit_test_framework.so.1.66.0+0x4cbfd)
Direct leak of 16 byte(s) in 1 object(s) allocated from:
#0 0x7faa9517fef9 in __interceptor_realloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:75
#1 0x7faa8ff7fb5c (/usr/lib/libX11.so.6+0x54b5c)
Indirect leak of 160 byte(s) in 2 object(s) allocated from:
#0 0x7faa9517fce1 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:70
#1 0x7faa8ff7fb2e (/usr/lib/libX11.so.6+0x54b2e)
Indirect leak of 16 byte(s) in 2 object(s) allocated from:
#0 0x7faa9517fae9 in __interceptor_malloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:62
#1 0x7faa8ff805ad (/usr/lib/libX11.so.6+0x555ad)
SUMMARY: AddressSanitizer: 2136 byte(s) leaked in 9 allocation(s).
2018-01-15 21:51:53 +00:00
Daniel Evans
65f51bc3c2
Skeleton collision effect handling
2018-01-15 21:50:13 +00:00
Anonymous Maarten
fb58dfb082
rwengine: iwyu: reduce warnings in engine subdirectory
2018-01-08 22:52:48 +00:00
Anonymous Maarten
90acef28f7
rwlib: iwyu: reduce warnings
...
- use mapping file
- forward define FileContentsInfo, CutsceneTracks, GameTexts
- no more "#pragma once"
- add mapping file
2018-01-08 22:52:48 +00:00
Anonymous Maarten
c758160d09
spelling: seperate -> separate
2018-01-05 06:21:34 +00:00
Anonymous Maarten
21c722f7cc
run_tests: fix 'Type has to implement operator<< to be printable' (MSVC compiler)
...
fixes:
error C2338: Type has to implement operator<< to be printable
error C2679: binary '<<': no operator found which takes a right-hand
operand of type 'const boost::filesystem::path::string_type' (or there
is no acceptable conversion)
2018-01-05 06:21:34 +00:00
Anonymous Maarten
4dc7da89ad
tests: boost 1.64 has a print_log_value<nullptr_t> implementation
...
fixes:
error C2766: explicit specialization;
'boost::test_tools::tt_detail::print_log_value<std::nullptr_t>' has
already been defined
C:\Boost\include\boost-1_64\boost/test/tools/detail/print_helper.hpp(169):
note: see previous definition of 'print_log_value<std::nullptr_t>
2017-12-17 01:31:09 +00:00
Anonymous Maarten
820c4bd25c
rwengine: GameData accepts rwfs::path as path of game data
2017-11-17 00:50:50 +00:00
Anonymous Maarten
55dd0beea0
rwgame: allow configuration files from all places (not only config path)
...
- add it as an argument to the rwgame executable
- update the tests
2017-11-17 00:50:50 +00:00
Anonymous Maarten
adc8255d4b
tests: test_FileIndex needs include of rw/filesystem.hpp
2017-10-31 08:17:34 +00:00
Daniel Evans
9c48b4424a
Add build time option for CXX17 or boost filesystem
2017-10-31 00:55:19 +00:00
Anonymous Maarten
a40a2706a9
cmake: add support for include-what-you-use to check #include's
...
The output is currently very verbose and includes many false positives.
Adding a mapping file should solve this.
See
https://github.com/include-what-you-use/include-what-you-use/blob/master/docs/IWYUMappings.md
2017-10-29 20:40:57 +00:00
Anonymous Maarten
7e1da8dc0a
tests: increase test timeout
...
The GameData tests take relatively long and might time out.
2017-10-29 20:40:57 +00:00
Anonymous Maarten
8f4c770a26
cmake/tests: Fix naming and timing of ItemTests test suite
2017-10-29 20:40:57 +00:00
Anonymous Maarten
9e8a96ab7e
tests: execute each test separately by CTest
...
Disabled by default because empty test suites fail and would cause
Travis to fail.
There can be empty test suites when testing with no data.
2017-10-29 20:40:57 +00:00
Anonymous Maarten
a9f8f27b21
cmake: add coverage support
2017-10-29 20:40:57 +00:00
Anonymous Maarten
f06d9f5eb2
rwgame+rwviewer: fix -Wunused-variable warnings
2017-10-29 20:40:57 +00:00
Anonymous Maarten
1af5d74faa
tests: Include main test function from boost/test/unit_test.hpp
...
See https://bugzilla.redhat.com/show_bug.cgi?id=1446852
2017-10-29 20:40:57 +00:00
Anonymous Maarten
e663d061b7
tests: capitalize test name (test_name.cpp -> test_Name.cpp)
2017-10-29 20:40:57 +00:00
Anonymous Maarten
63d7898aa1
tests: tests have no PNG dependency
2017-10-29 20:40:57 +00:00
Anonymous Maarten
06c4bf09f7
cmake: make OpenGL an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
6ccf85b770
cmake: make bullet an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
e555331748
cmake: be more specific about Boost library to link with
...
CMake 3.2's FindBoost.cmake does not support boost:: namespaces
2017-10-29 20:40:57 +00:00
Anonymous Maarten
66a28acaa4
cmake: make SDL2 an imported target
2017-10-29 20:40:57 +00:00
Anonymous Maarten
579a36cec7
cmake: reformat tests/CMakeLists.txt
2017-10-29 20:40:57 +00:00
Anonymous Maarten
1926795d63
cmake: use rwengine::interface + no more add_definitions & include_directories
2017-10-29 20:40:57 +00:00
Anonymous Maarten
14ef8c2539
rwengine: incorporate review
2017-10-18 21:52:29 +01:00
Anonymous Maarten
eba262b789
rwengine: make Activity a std::unique_ptr
...
Should fix this memory leak:
==16721== 120 bytes in 5 blocks are definitely lost in loss record 187 of 264
==16721== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==16721== by 0x8EBA26: DefaultAIController::update(float) (DefaultAIController.cpp:63)
==16721== by 0x82ED5A: CharacterObject::tick(float) (CharacterObject.cpp:240)
==16721== by 0x763630: RWGame::tick(float) (RWGame.cpp:506)
==16721== by 0x763128: RWGame::run() (RWGame.cpp:420)
==16721== by 0x750394: main (main.cpp:15)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
8175666092
rwengine: make AnimationBone a shared pointer
...
Should fix this memory leak:
==10780== 4,341,444 (269,712 direct, 4,071,732 indirect) bytes in 3,746 blocks are definitely lost in los
s record 2,652 of 2,654
==10780== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==10780== by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82)
==10780== by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==10780== by 0x7BD838: GameData::load() (GameData.cpp:59)
==10780== by 0x75CD35: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:51)
==10780== by 0x74CDE5: main (main.cpp:13)
==10780==
==10780== 6,516,576 (13,968 direct, 6,502,608 indirect) bytes in 194 blocks are definitely lost in loss record 2,654 of 2,654
==10780== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==10780== by 0x8219B2: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:82)
==10780== by 0x7C22C0: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==10780== by 0x7E7ECC: GameWorld::loadCutscene(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:693)
==10780== by 0x87453E: opcode_02e4(ScriptArguments const&, char const*) (GTA3ModuleImpl.inl:8245)
==10780== by 0x8D8149: void script_bind::call_unpacked<0u, 2u, void>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&, char const*>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&, char const*&&) (ScriptModule.hpp:80)
==10780== by 0x8D2765: void script_bind::call_unpacked<1u, 1u, void, char const*>::call<void (*)(ScriptArguments const&, char const*), ScriptArguments const&>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&, ScriptArguments const&) (ScriptModule.hpp:90)
==10780== by 0x8C7EFE: void script_bind::call_unpacked<2u, 0u, void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:90)
==10780== by 0x8B5A05: void script_bind::binder<void, ScriptArguments const&, char const*>::call<void (*)(ScriptArguments const&, char const*)>(void (*)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:104)
==10780== by 0x8A2E3A: void script_bind::do_unpacked_call<void, ScriptArguments const&, char const*>(void (* const&)(ScriptArguments const&, char const*), ScriptArguments const&) (ScriptModule.hpp:137)
==10780== by 0x893BB0: void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}::operator()(ScriptArguments const&) const (ScriptModule.hpp:166)
==10780== by 0x8B5A8D: std::_Function_handler<void (ScriptArguments const&), void ScriptModule::bind<void (*)(ScriptArguments const&, char const*)>(unsigned short, int, void (*)(ScriptArguments const&, char const*))::{lambda(ScriptArguments const&)#1}>::_M_invoke(std::_Any_data const&, ScriptArguments const&) (std_function.h:316)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
8e98cf2311
rwengine: Pass CharacterController to the CharacterObject constructor
...
The CharacterObject should remove the CharacterController upon
destruction.
Should fix this memory leak:
==31441== 480 (360 direct, 120 indirect) bytes in 5 blocks are definitely lost in loss record 2,038 of 2,723
==31441== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441== by 0x7E2370: GameWorld::createPedestrian(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&, unsigned int) (GameWorld.cpp:334)
==31441== by 0x8E2F01: TrafficDirector::populateNearby(ViewCamera const&, float, int) (TrafficDirector.cpp:164)
==31441== by 0x7E1170: GameWorld::createTraffic(ViewCamera const&) (GameWorld.cpp:176)
==31441== by 0x75C616: RWGame::tick(float) (RWGame.cpp:531)
==31441== by 0x75BF18: RWGame::run() (RWGame.cpp:420)
==31441== by 0x749184: main (main.cpp:15)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
c2da40d0a0
rwlib/rwengine: Use AnimationPtr instead of Animation*
...
Should fix these memory leaks:
==31441== 3,694,699 (17,248 direct, 3,677,451 indirect) bytes in 196 blocks are definitely lost in loss record 2,720 of 2,723
==31441== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441== by 0x81D98E: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:69)
==31441== by 0x7BE5D2: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==31441== by 0x7B9B4A: GameData::load() (GameData.cpp:59)
==31441== by 0x7590C5: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:51)
==31441== by 0x749175: main (main.cpp:13)
==31441==
==31441== 5,298,984 (1,080 direct, 5,297,904 indirect) bytes in 15 blocks are definitely lost in loss record 2,722 of 2,723
==31441== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==31441== by 0x820253: __gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::allocate(unsigned long, void const*) (new_allocator.h:111)
==31441== by 0x820175: std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > > >::allocate(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >&, unsigned long) (alloc_traits.h:436)
==31441== by 0x81FFB4: std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_get_node() (stl_tree.h:588)
==31441== by 0x81FE03: std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_create_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_tree.h:642)
==31441== by 0x81FC26: std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node::operator()<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) const (stl_tree.h:556)
==31441== by 0x81F620: std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_insert_<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&, std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node>(std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&, std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_Alloc_node&) (stl_tree.h:1753)
==31441== by 0x81EDFD: std::pair<std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, bool> std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::_M_insert_unique<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_tree.h:2096)
==31441== by 0x81E9F0: std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, AnimationBone*, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> > >::insert(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, AnimationBone*> const&) (stl_map.h:796)
==31441== by 0x81E0BB: LoaderIFP::loadFromMemory(char*) (LoaderIFP.cpp:132)
==31441== by 0x7BE5D2: GameData::loadIFP(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameData.cpp:506)
==31441== by 0x7E4060: GameWorld::loadCutscene(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:692)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
7e4e1db85d
rwlib: Use ClumpPtr instead of Clump*
...
Should fix these memory leaks:
==22737== 14,598,040 (131,472 direct, 14,466,568 indirect) bytes in 2,739 blocks are definitely lost in loss record 3,124 of 3,126
==22737== at 0x4C2F1CA: operator new(unsigned long) (vg_replace_malloc.c:334)
==22737== by 0x90FE4B: LoaderDFF::loadFromMemory(std::shared_ptr<FileContentsInfo>) (LoaderDFF.cpp:443)
==22737== by 0x7BCC86: GameData::loadModel(unsigned short) (GameData.cpp:474)
==22737== by 0x7DF7BC: GameWorld::createInstance(unsigned short, glm::tvec3<float, (glm::precision)0> const&, glm::tquat<float, (glm::precision)0> const&) (GameWorld.cpp:144)
==22737== by 0x7DF44C: GameWorld::placeItems(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) (GameWorld.cpp:120)
==22737== by 0x758D38: RWGame::newGame() (RWGame.cpp:116)
==22737== by 0x786389: LoadingState::enter() (LoadingState.cpp:9)
==22737== by 0x75DC59: void StateManager::enter<LoadingState, RWGame*, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}>(RWGame*&&, RWGame::RWGame(Logger&, int, char**)::{lambda()#1}&&) (StateManager.hpp:40)
==22737== by 0x758484: RWGame::RWGame(Logger&, int, char**) (RWGame.cpp:81)
==22737== by 0x747815: main (main.cpp:13)
2017-10-18 21:52:29 +01:00
Anonymous Maarten
06c0f58ae8
config: add test about non-existing configuration directory
2017-08-15 15:58:01 +01:00
Anonymous Maarten
a92f24cbb4
config: unknown data will be kept in memory and saved onto disk
2017-08-15 15:58:01 +01:00
Anonymous Maarten
7a86c199b0
tests: only include GameConfig.hpp in source file (no header file)
...
This reduces compile time from 1m19s to 9s when touching GameConfig.hpp.
(Executed from rwgame/build/tests)
before:
$ make >/dev/null
$ touch ../../rwgame/GameConfig.hpp
$ time make>/dev/null
real 1m18.643s
user 1m13.069s
sys 0m5.266s
after:
$ make >/dev/null
$ touch ../../rwgame/GameConfig.hpp
$ time make>/dev/null
real 0m9.247s
user 0m8.374s
sys 0m0.836s
2017-08-15 15:58:01 +01:00
Anonymous Maarten
b1976fbcf2
tests: test_globals.hpp has a dependency on boost/test/unit_test.hpp
2017-08-15 15:58:01 +01:00
Anonymous Maarten
9e9e684a44
tests: only include test_globals.hpp when needed
2017-08-15 15:58:01 +01:00
Daniel Evans
adb0214351
Add interface for using AnimCycle in CharacterObject
2017-03-03 20:31:57 +00:00
Daniel Evans
4644c60c17
Replace AnimGroup implementation with animation table
2017-03-03 20:31:57 +00:00
Daniel Evans
a59fb1ae56
Extract AnimGroup to own header and cleanup
2017-03-03 20:31:57 +00:00
Anonymous Maarten
9cf939433c
tests: set the test module name to openrw
2017-02-20 01:01:30 +00:00
Anonymous Maarten
e28e429b86
rwgame+config: show an error dialog when an error occurred on parsing the config file
2017-02-20 01:01:30 +00:00
Anonymous Maarten
76f2665acf
config: log parsing Errors to a ParseResult object (which is queryable)
2017-02-20 01:01:30 +00:00
Anonymous Maarten
e0813e4378
config: fix TempFile.touch() + TempFile test + extra doc of getValidConfig
2017-02-20 01:01:30 +00:00
Anonymous Maarten
90001b11ac
config: fix reading of illegal values
...
The parser would crash when trying to convert e.g. "d" to an integer.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
66b09a64a5
config: added default INI string test + simplified tests + removed WTF
2017-02-20 01:01:30 +00:00
Anonymous Maarten
8f5664498c
config: saveConfig + tests added
2017-02-20 01:01:30 +00:00
Anonymous Maarten
ed185f2526
config: add tests on reading good and bad configuration files
2017-02-20 01:01:30 +00:00
Anonymous Maarten
05db65dbbc
config: allow reading INI from string, file, default and current config
...
This (slightly more complicated implementation) allows us,
once a configuration menu has been implemented,
to store the current/new configuration to a INI file.
The definitions of the parameters in rwgame/GameConfig.cpp
is limited to one location.
2017-02-20 01:01:30 +00:00
Anonymous Maarten
a725a51baa
spelling: recieve -> receive
2017-02-20 01:01:30 +00:00
Anonymous Maarten
65b14fcb9c
config: use boost::property_tree for INI read and default generation
...
* remove inih
* input.invert_y has now behavior as described on wiki
2017-02-20 01:01:30 +00:00
Anonymous Maarten
d2b706b874
tests: added test for comments in INI files
...
tests: test whitespaces and comments handling in config unit test
2017-02-20 01:01:30 +00:00
Daniel Evans
d84b492412
Remove all traces of Skeleton
2017-02-08 21:45:01 +00:00
Daniel Evans
ec5f1d7b55
Change Animator to animate Frames directly instead of Skeleton
2017-02-08 21:44:25 +00:00
Daniel Evans
1514bd2cc5
Implement Vehicle dynamics with Frames instead of Skeleton
2017-02-08 21:44:25 +00:00
Daniel Evans
ac8d6733cb
Add clone methods to Clump, Atomic and ModelFrame to permit copying
2017-02-08 21:44:25 +00:00
Daniel Evans
34c70b0be2
Allow ModelFrame, Atomic, Geometry to exist outside of a Clump
...
This changes the Clump data structure to simplify it and move some
of the concerns into the Atomic and Frame types.
2017-02-08 21:44:25 +00:00
Daniel Evans
a0eaf5b8b0
Move Atomic and Geometry out of Clump class
2017-02-08 21:44:25 +00:00
Daniel Evans
8e4d73fca9
Rename Model -> Clump
2017-02-08 21:44:25 +00:00
Daniel Evans
162ff258c8
Load ped group data
2017-02-08 20:30:30 +00:00
Daniel Evans
79533fac8a
Load ped type relationship data
2017-02-08 20:30:30 +00:00
Daniel Evans
4f5987c7b0
Load and associated pedstats with ped models
2017-02-08 20:30:29 +00:00
Daniel Evans
bb6698e373
Implement Hierarchy of game ZoneData
...
This allows querying of the most specific ZoneData for a given point
2017-01-30 00:24:44 +00:00
Daniel Evans
8d10c80196
Remove all traces of WorkContext
2016-12-02 01:00:22 +00:00
Daniel Evans
b65a513bbb
Remove usages of WorkContext
2016-12-02 00:56:38 +00:00
Daniel Evans
9c8690bfae
Fix Control enum order which was causing excessive aliasing
2016-11-19 23:50:34 +00:00
Daniel Evans
d62e8a6cd2
Make MenuEntry height a property of the Menu
2016-10-24 21:29:41 +01:00
Daniel Evans
613d386488
Improve Menu system implementation
2016-10-24 21:29:41 +01:00
Daniel Evans
5c78930c1b
Remove InventoryItem and WeaponItem
...
They served no purpose other than to awkwardly implement weapon firing
This is now handled in the Weapon::fire* functions, and everything else
has been changed to reference weapon data or inventory indices directly
2016-10-19 22:14:52 +01:00
Daniel Evans
462479b992
Remove ResourceHandle.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
9b45a31834
Remove BackgroundLoader.hpp
2016-10-05 22:38:35 +01:00
Daniel Evans
62ad6b8628
Remove monolithic model list
2016-10-05 22:38:03 +01:00
Daniel Evans
6951434be8
Load objects directly
2016-09-27 22:49:08 +01:00
Daniel Evans
218ffdf66c
Load and associate model data when creating objects
2016-09-27 22:49:07 +01:00
Daniel Evans
6888fa3558
Load and associate MODELFILE entries
2016-09-27 22:48:48 +01:00
Daniel Evans
996a82c4bf
Overhaul Model data handling to improve accuracy
2016-09-27 22:48:45 +01:00
Daniel Evans
707ee4b32a
Rename ObjectData.hpp -> ModelData.hpp
2016-09-11 02:59:02 +01:00
Daniel Evans
3015b7f3e0
clang-format files in tests
2016-09-09 21:13:22 +01:00
Daniel Evans
7b7e65e002
Fix file include path in test_FileIndex.cpp
2016-09-09 21:13:15 +01:00
Daniel Evans
0abfc695fb
Remove GameData::openFile
...
The openFile API is not useful for implementing the correct
behaviour, so the underlying FileIndex method will be removed
soon.
2016-09-07 22:06:38 +01:00
Daniel Evans
d7dea62f04
remove unused method FileIndex::findFile
2016-09-07 22:06:38 +01:00
dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
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This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Daniel Evans
674ce55af3
Replace findPathRealCase with FileIndex methods
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This introduces indexGameDirectory and findFilePath.
indexGameDirectory indexes the files in the game directory.
findFilePath returns the on-disk location of a case-insensitive
game data path.
2016-09-06 00:23:25 +01:00
Daniel Evans
3a53089d68
Merge pull request #190 from tsjost/fix/timecheat
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Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
...
The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
03d27a0e80
Implemented method to modify game time properly
2016-08-17 01:03:31 +02:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
darkf
196f9f6d25
Rewrite FileIndex to use boost::filesystem instead of POSIX
2016-08-03 18:31:47 -07:00
Daniel Evans
07945e767e
Merge pull request #168 from danhedron/feature/build-hash
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Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:42:14 +01:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Daniel Evans
f860e4c9a7
Overhaul object transformation handling
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Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
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Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00