dan
810c6658d0
use openFilePath to open data files
2016-09-07 22:06:38 +01:00
Daniel Evans
03309d76d9
Don't defer loading IDE files
2016-09-07 01:34:42 +01:00
dan
306f6fa9d7
Use findFilePath when loading data files
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This should make file loading more reliable for case sensitive
operating systems.
2016-09-07 00:42:27 +01:00
Jannik Vogel
70f777c685
Zero-Pad displayed money value and slowly update it
2016-09-02 15:35:34 +02:00
Jannik Vogel
5f86003758
Add cheat handler
2016-09-02 15:33:45 +02:00
Daniel Evans
92b7f922b4
Merge pull request #230 from svenstucki/quit
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Make sure SDL_Quit() is called on exit
2016-09-01 22:59:33 +01:00
Sven Stucki
449289c06a
Make sure SDL_Quit() is called on exit
2016-09-01 22:58:06 +02:00
Jannik Vogel
c3c1c8781e
Adjust debug-camera speed
2016-09-01 02:56:47 +02:00
Jannik Vogel
4ac3bc185f
Fix debug-camera speed-modifier
2016-09-01 02:56:29 +02:00
Jannik Vogel
72a03fcdd6
Fix debug-camera undefined behaviour
2016-09-01 02:53:28 +02:00
Daniel Evans
3dca19f971
Merge pull request #216 from danhedron/handle-init-failure-1
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Improve SDL & GL initialisation failure handling
2016-08-31 23:14:21 +01:00
Daniel Evans
609790674a
Use new GTA3Module
2016-08-30 19:57:47 +01:00
Daniel Evans
47d654854e
Remove SetWindowGrab to allow dismissing the error dialog
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If an error occurs while the game is running, the window grabbing input
focus would prevent the mouse from being able to click on "OK".
Since SetRelativeMouseMode already warps the cursor for us we don't
need to grab the input.
2016-08-27 00:40:10 +01:00
Daniel Evans
95481c6d2e
Catch fatal exceptions and show an error dialog
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We also print to stderr, but sometimes stderr is unavailable so we should
show a dialog.
2016-08-25 23:32:30 +01:00
Daniel Evans
0a0d2a188f
Hide window until we are done creating a context
2016-08-25 20:40:25 +01:00
Daniel Evans
880328877e
Handle SDL initialisation failure by throwing errors
2016-08-24 21:33:31 +01:00
Jannik Vogel
bdfa30729f
Replace uses of cmath constants by glm
2016-08-23 23:05:22 +02:00
Daniel Evans
3a53089d68
Merge pull request #190 from tsjost/fix/timecheat
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Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
f82d48d52a
Add constants for non alphanumeric symbols
2016-08-23 00:05:25 +01:00
Daniel Evans
398e184cd6
Use GameString in RWGame, using localised strings.
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This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
cdebd16532
Remove iconv from CMake configuration
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894
Convert save games to use GameStringChar
2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
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The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
d823a97308
Make debug keys use gameOffsetTime method
2016-08-17 01:03:31 +02:00
Daniel Evans
e449a25071
Replace hack with correct font-map lookup function
2016-08-16 21:46:53 +01:00
Kamil Rytarowski
0ef224df90
Add preliminary NetBSD support
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The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea
Merge pull request #188 from danhedron/feature/cleanup-script
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Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Jannik Vogel
cda72bb87f
Don't grab mouse cursor before going ingame
2016-08-12 02:14:15 +02:00
Jannik Vogel
f7fca167dc
Allow language selection in config
2016-08-12 02:14:15 +02:00
Jannik Vogel
e7c772967f
Switch default english.gxt to american.gxt
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
Jannik Vogel
d2d8a97a09
Fix SDL2 #include paths
2016-08-12 02:13:22 +02:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Aaron Bieber
e8b28c7168
add support for OpenBSD
2016-08-11 17:51:27 -06:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
a0b995c97e
Move game state classes into states folder
2016-08-07 14:32:22 +01:00
darkf
e58be26be8
Fix the construction of WorkContext
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Previously the worker thread was constructed before the queue was, leading to
unfortunate race conditions. This fixes that, along with unrelated minor cleanup.
2016-08-05 09:42:03 -07:00
darkf
836e51aff7
Torch the HTTP script debugger
2016-08-03 13:30:40 -07:00
darkf
03f050fc04
Use C++11 member initializers in RWGame
2016-08-02 04:45:14 -07:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7
Merge pull request #166 from danhedron/feature/input-improvements
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Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
07945e767e
Merge pull request #168 from danhedron/feature/build-hash
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Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:42:14 +01:00
Daniel Evans
ded631dad6
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:34:53 +01:00
Daniel Evans
c48bc26c1e
Merge pull request #158 from danhedron/feature/physics-overhaul-1
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MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
darkf
d3084ad721
Rework how exiting and cleanup is handled.
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This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.
The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.
Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)
The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
haphzd
347c30d429
WinSock2 (just to build, probably doesn't work)
2016-07-28 14:46:56 +03:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00