Jannik Vogel
635d10abfa
Script: Implement 0188
2016-08-31 00:28:58 +02:00
Jannik Vogel
6117be689d
Script: Support MarkerOnly in 018B
2016-08-31 00:23:02 +02:00
Jannik Vogel
2fdde9a94f
Draw colored radar-blips
2016-08-31 00:23:02 +02:00
Jannik Vogel
c379c5d5e4
Extend BlipData with colour/size
2016-08-31 00:23:02 +02:00
Jannik Vogel
7d96f28ab9
Seperate radar blip setup and drawing
2016-08-31 00:23:02 +02:00
Jannik Vogel
d9e202faba
MapRenderer::draw cleanup
2016-08-31 00:23:02 +02:00
Jannik Vogel
10dba6dbf3
Use a triangle-fan for radar-sprites (allows outline drawing)
2016-08-31 00:23:02 +02:00
Jannik Vogel
de62bd2bd9
Only draw arrow-markers which are not hidden
2016-08-31 00:23:02 +02:00
Jannik Vogel
e99cfd3979
Only draw radar-blips which are not hidden
2016-08-31 00:23:02 +02:00
Jannik Vogel
2d3a8856da
Draw blips after radar-north and player-marker
2016-08-31 00:23:02 +02:00
Jannik Vogel
e2a27711b2
Script: Implement opcode_0363
2016-08-31 00:12:38 +02:00
Daniel Evans
cd0f15bdb9
Use plain references for Local and Global script types
2016-08-30 19:57:47 +01:00
Daniel Evans
23752c33fa
Fix post-mission cleanup: actually destroy objects
2016-08-30 19:57:47 +01:00
Daniel Evans
34bdfbacfa
Remove old script modules
2016-08-30 19:57:47 +01:00
Daniel Evans
51cd277610
Implement various object related opcodes
2016-08-30 19:57:38 +01:00
Daniel Evans
0dd292ba28
Implement text opcodes
2016-08-30 19:56:41 +01:00
Daniel Evans
6f8364a9e8
Implement game opcodes
2016-08-30 19:56:39 +01:00
Daniel Evans
4aea8cc6aa
Implement arithmetic opcodes
2016-08-30 19:51:25 +01:00
Daniel Evans
4344bf40c3
Implement VM opcodes
2016-08-30 19:51:25 +01:00
Daniel Evans
e6c62d15e5
Add generated stubs from script interface descriptions
2016-08-30 19:51:19 +01:00
Daniel Evans
d25c1a45a6
Add Script interfaces to support generated functions
2016-08-30 19:46:59 +01:00
Mischa Aster Alff
a56b25d4cd
Change default object timeOff from 0 to 24
...
Remove now-useless check in ObjectRenderer
2016-08-28 14:32:34 +02:00
Mischa Aster Alff
397e8ecba8
Take TOBJ data into account when building render lists
2016-08-28 14:25:03 +02:00
Jannik Vogel
8e2dca9cfa
MinGW: rwengine depends on mman
2016-08-23 23:09:52 +02:00
Jannik Vogel
bdfa30729f
Replace uses of cmath constants by glm
2016-08-23 23:05:22 +02:00
Daniel Evans
3a53089d68
Merge pull request #190 from tsjost/fix/timecheat
...
Add method to modify game time properly
2016-08-23 00:28:54 +01:00
Daniel Evans
f82d48d52a
Add constants for non alphanumeric symbols
2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894
Convert save games to use GameStringChar
2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca
Replace mb strings with 16-bit char strings
...
The game indexes into the font map directly, it doesn't use any font
encoding scheme like UTF-16. This corrects the behaviour and removes
dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
03d27a0e80
Implemented method to modify game time properly
2016-08-17 01:03:31 +02:00
Daniel Evans
e449a25071
Replace hack with correct font-map lookup function
2016-08-16 21:46:53 +01:00
Daniel Evans
222c3df68d
Correct header guards in text related headers
2016-08-16 21:46:53 +01:00
Christoph Heiss
664451f63c
Fix -Winconsistent-missing-override warnings
...
Fixes all occurences of this warning:
warning: '<method-name>' overrides a member function but is not marked
'override' [-Winconsistent-missing-override]
2016-08-14 18:57:18 +02:00
Christoph Heiss
180ca626a5
Fix -Wmismatched-tags warnings
...
Fixes all occurences of this warning:
warning: '<type>' defined as a struct here but previously declared as a class
[-Wmismatched-tags]
2016-08-14 18:57:18 +02:00
Daniel Evans
771fafbd0e
Merge pull request #203 from danhedron/fix-vehicle-doors
...
Fix entering & exiting vehicle animations
2016-08-14 00:37:12 +01:00
Kamil Rytarowski
0ef224df90
Add preliminary NetBSD support
...
The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea
Merge pull request #188 from danhedron/feature/cleanup-script
...
Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Daniel Evans
e7d14ffc25
Add right side animations to vehicle entering / exit list
2016-08-12 23:31:04 +01:00
Daniel Evans
9ac62d6521
Fix crash when entering vehicles without doors
2016-08-12 23:26:00 +01:00
Daniel Evans
ebc312bc9e
Merge pull request #198 from JayFoxRox/seats
...
Refactor seat storage, fixes entering wrong seat
2016-08-12 19:27:05 +01:00
Jannik Vogel
b0a2e79599
Refactor seat storage, fixes entering wrong seat
2016-08-12 16:39:29 +02:00
Jannik Vogel
a70931ee7c
Remove screen-door fade-in effect
2016-08-12 15:57:17 +02:00
Jannik Vogel
778ca63803
Script: Initialize globals from SCMFile
2016-08-12 02:14:15 +02:00
Jannik Vogel
6277d7981b
Script: Refactor player_near_point script functions 0xF5 - 0xFA
2016-08-12 02:14:15 +02:00
Jannik Vogel
f82beeefac
Avoid error in substr if short modelname in LOD selection
2016-08-12 02:14:15 +02:00
Jannik Vogel
f591c66422
Avoid crash if scriptOnMissionFlag is not linked
2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631
Replace strcasecmp with boost::iequals
2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8
Cleanup: Replace non-std C++ code
2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1
Cleanup: include-what-you-use
2016-08-12 02:14:15 +02:00
Jannik Vogel
9d34a16fbc
Cleanup: Remove empty FileArchive.hpp
2016-08-12 02:14:15 +02:00
Jannik Vogel
623e3c16a5
Fix Bullet #include paths
2016-08-12 02:14:15 +02:00
Daniel Evans
6ad05a3110
Remove unused UnimplementedOpcode exception
2016-08-12 01:02:24 +01:00
Daniel Evans
8a985309f9
Remove breakpoint system from ScriptMachine
2016-08-12 01:02:24 +01:00
Daniel Evans
0a982c1fca
Remove useless include
2016-08-12 01:02:24 +01:00
Daniel Evans
d414991d68
Correct script include guards
2016-08-12 01:02:24 +01:00
Daniel Evans
d9aded5415
Cleanup SCMFile
2016-08-12 01:02:24 +01:00
Daniel Evans
81c1bb947d
Improve debug output of script
2016-08-12 01:02:24 +01:00
Daniel Evans
d8841c7561
Remove include directory from rwengine for consistency
2016-08-07 14:41:45 +01:00
Daniel Evans
85b24231f5
Don't glob for files in rwengine CMakeLists.txt
2016-08-07 14:30:21 +01:00
darkf
0242868caa
Use boost::make_iterator_range, as older boost lacks ranges in filesystem iterators
2016-08-06 08:43:28 -07:00
darkf
62532107ee
Rewrite SaveGame::getAllSaveGameInfo to use boost::filesystem
2016-08-03 18:31:47 -07:00
darkf
40705a6666
Rewrite findPathRealCase to use boost::filesystem, move it to FileIndex
2016-08-03 18:31:47 -07:00
Timmy Sjöstedt
756ddf2df2
Removed GL_ARB_explicit_attrib_location extension
2016-08-03 19:00:20 +02:00
Timmy Sjöstedt
1500b6acbb
Removed GL_ARB_uniform_buffer_object extension
2016-08-03 18:56:50 +02:00
darkf
6d6d772653
Open binary files in binary mode
2016-08-02 04:38:35 -07:00
darkf
77ca9054c6
De-initialize OpenAL
2016-08-02 04:38:34 -07:00
darkf
a574649dce
Silence a lot of warnings
2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7
Merge pull request #166 from danhedron/feature/input-improvements
...
Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
c48bc26c1e
Merge pull request #158 from danhedron/feature/physics-overhaul-1
...
MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
haphzd
114abe2286
Windows/MinGW-W64 compatibility
2016-07-28 14:46:48 +03:00
Daniel Evans
c2fc2359e3
Add primitive sprint behaviour
2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1
Use input state for player movement
2016-07-02 20:51:30 +01:00
Daniel Evans
cf2347ba02
Disable un-latching of vehicle parts during damage
...
The implementation currently causes crashes when vehicles are deleted
2016-07-02 20:37:05 +01:00
Daniel Evans
21d103642e
Add bullet motion states for dynamic vehicle parts
2016-07-02 20:37:04 +01:00
Daniel Evans
f860e4c9a7
Overhaul object transformation handling
...
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
Daniel Evans
b3fe87c2ea
Clean up CollisionInstance and some of VehicleObject
2016-07-02 20:37:04 +01:00
Daniel Evans
280f83ecc7
Remove defunct grid code
2016-07-02 20:33:25 +01:00
Daniel Evans
cd0a11d899
Merge pull request #164 from JayFoxRox/fix-taxi
...
Stub Taxi-Mission
2016-07-02 17:51:04 +01:00
Daniel Evans
50e059daf0
Add GameInputState to store all control state
2016-07-02 17:23:01 +01:00
Daniel Evans
600333e20b
Merge pull request #159 from danhedron/feature/traffic-vehicles
...
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1
Merge pull request #137 from haphzd/patch-1
...
File loading improvements
2016-06-29 22:26:58 +01:00
Jannik Vogel
7deeda71f5
Script: Fix 01D3 (game_character_exit_vehicle)
2016-06-29 21:06:08 +02:00
Jannik Vogel
86afe4761a
Script: 01AC (Is Vehicle Stopped in volume)
2016-06-29 21:06:08 +02:00
Jannik Vogel
6491acf035
Script: 01FB (Sqrt) and 0209 (Random Int in Range)
2016-06-29 21:06:08 +02:00
Jannik Vogel
bb3b879848
Script: 0291 (Set Character Attack When Provoked)
2016-06-29 21:06:08 +02:00
Jannik Vogel
ec2e70e3bf
Script: 0216 (Set Taxi Available Light)
2016-06-29 21:06:08 +02:00
Jannik Vogel
27ba6756dd
Script: 020F (Turn Character to Face Player)
2016-06-29 21:06:08 +02:00
Jannik Vogel
5895fca398
Script: 0365 (Set Character Objective to Hail Taxi)
2016-06-29 21:06:08 +02:00
Jannik Vogel
159f2463ef
Script: 0319 (Set Character Running)
2016-06-29 21:06:08 +02:00
Jannik Vogel
cbd5637fdd
Script: 02DD (Get Random Character In Zone)
2016-06-29 21:06:08 +02:00
Jannik Vogel
81b5dd2f36
Script: 0185 (Is Vehicle Health Greater Than)
2016-06-28 15:30:29 +02:00
Jannik Vogel
88e205df7f
Script: 00FD (Is Player in Vehicle Near Character)
2016-06-28 15:30:29 +02:00
Jannik Vogel
bac779b53d
Script: 00A0 (Get Character Position)
2016-06-28 15:30:29 +02:00
Jannik Vogel
e5e3ed7b1e
Script: 0315 (Increment Taxi Dropoffs) and 0316 (Register Taxi Money)
2016-06-28 15:30:29 +02:00
Jannik Vogel
d3c70140cf
Script: 018C (Play Sound At)
2016-06-28 02:39:00 +02:00
Jannik Vogel
d1131a63a8
Add isStopped() in VehicleObject and CharacterObject
2016-06-28 02:39:00 +02:00
Daniel Evans
b6d8618e6f
Spawn at ground level if vehicle generator z is < -90
2016-06-27 23:37:47 +01:00
Daniel Evans
d2ec218f89
Restore vehicle generators from save data
2016-06-27 22:55:13 +01:00
Daniel Evans
69e7d32f3a
Use view frustum for traffic spawning and cleanup
2016-06-27 22:33:22 +01:00
Daniel Evans
50eee4e5ff
Implement static VehicleGenerator traffic
2016-06-27 22:33:22 +01:00
Jannik Vogel
c5083701ea
Script: 036D (Print Big With 2 Numbers)
2016-06-27 02:05:34 +02:00
Jannik Vogel
86d31328c3
Script: 00BD (Print Message Soon)
2016-06-27 02:05:34 +02:00
Jannik Vogel
37e0ba943e
Script: 008C (Floor Float To Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
089d0efe5b
Script: 0069 (Multiply Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
3869cd608a
Script: 0058 (Increment Global Integer by Global Integer) and 0059 (Increment Global Float by Global Float)
2016-06-27 01:44:51 +02:00
Jannik Vogel
9042e235a8
Script: 003A (Global Int Equal to Global Int)
2016-06-27 01:44:51 +02:00
Jannik Vogel
004f42504a
Script: 001F (Local Int Greater than Global Int)
2016-06-27 01:44:50 +02:00
Jannik Vogel
6f49cc579a
Script: 0010 (Multiply Global Int by Int) and 0014 (Divide Global by Integer)
2016-06-27 01:44:50 +02:00
Jannik Vogel
709cbc5686
Fix vm_int_ge_global_int and vm_global_int_eq_int
2016-06-27 01:44:50 +02:00
Jannik Vogel
3789a8454d
Fix game_add_location_blip
by using realValue()
2016-06-27 01:44:50 +02:00
Jannik Vogel
ae7b70bed9
Introduce realValue() to load script real from var or immediate automaticly
2016-06-27 01:44:50 +02:00
haphzd
593aa73bda
Use existing file loading method for SCM
2016-06-26 13:25:26 +03:00
haphzd
e82be612a1
Open binary files in binary mode
2016-06-26 13:24:43 +03:00
Jannik Vogel
cf33ef8ca6
Hardwire sub-mission button in is_button_pressed
to player->isRunning()
2016-06-25 23:40:12 +02:00
Daniel Evans
a58486fc4f
Merge pull request #147 from danhedron/fix/script-opcode-1
...
Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
4568a2aebb
Merge pull request #155 from aap/feature-vertex-colours
...
Implemented proper RW-style shading for world objects, in particular …
2016-06-25 21:48:02 +01:00
Daniel Evans
fddc254812
Re-enable opcode 0x3DD: required opcode 0x32B now implemented
2016-06-25 21:35:34 +01:00
Daniel Evans
9307dedbbe
0x32B: Implement additional pickup opcode
2016-06-25 21:34:57 +01:00
Daniel Evans
75fd42e29b
Add GameWorld::createPickup() and improve opcode 0x213 implementation
2016-06-25 21:33:37 +01:00
Daniel Evans
4ff4515ad7
add getModel to ScriptArguments to lookup script models
2016-06-25 20:39:01 +01:00
Daniel Evans
f2eaa05759
Improve integerValue function for script parameters
2016-06-25 20:38:38 +01:00
Daniel Evans
9aaeb2ceda
Remove screenshot functionality, as it's broken.
2016-06-23 22:43:00 +01:00
aap
a01e190c6a
Implemented proper RW-style shading for world objects, in particular vertex colours
2016-06-23 23:29:52 +02:00
Jannik Vogel
9bfb9f8002
CMake: Use FindSDL2.cmake
2016-06-22 23:58:27 +02:00
Christoph Heiss
3281e31dda
Fix build on OS X
2016-06-22 12:32:10 +02:00
Christoph Heiss
649f7b144d
Replace SFML with SDL2
...
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
938a2e4bfc
Introduce Renderer::readPixels
...
This is needed for taking screenshots.
2016-06-22 11:14:47 +02:00
Jannik Vogel
3400603f64
Script: 0243 (Set Character Personality)
2016-06-16 01:04:05 +02:00
Jannik Vogel
45d22e42bb
Script: 01CC (Set Character Objective to Kill Player by Any Means)
2016-06-16 01:03:54 +02:00
Jannik Vogel
e961ff26cc
Script: 039C (Set Car Watertight)
2016-06-16 01:03:47 +02:00
Jannik Vogel
e731f8d989
Script: 02AA (Set Car Only Damageable by Player)
2016-06-16 01:03:47 +02:00
Jannik Vogel
a19e10e26d
Script: 00AF (Set Vehicle Objective)
2016-06-16 01:03:47 +02:00
Jannik Vogel
e2afae66ea
Script: 0227 (Get Vehicle Health)
2016-06-16 01:03:47 +02:00
Jannik Vogel
cdb67956ee
Script: 01C8 (Create Character as Passenger)
2016-06-16 01:03:47 +02:00
Jannik Vogel
95390d5fb3
Script: 02BF (Is Vehicle in Water)
2016-06-16 01:03:47 +02:00
Jannik Vogel
490f5f2cb0
Script: 01AD (Locate Vehicle Near Point 2D)
2016-06-16 01:03:47 +02:00
Jannik Vogel
7fbdc0d86f
Script: 03DD (Add Sprite Blip for Pickup)
2016-06-16 01:03:46 +02:00
Jannik Vogel
0944ab7dab
Fix signedness warning in game_give_weapon_to_character
2016-06-16 01:03:46 +02:00
Daniel Evans
d8b46b24c0
Fix door closing logic to require door be open for a time
2016-06-15 22:11:07 +01:00
Daniel Evans
ff96a460a0
Implement carjacking
2016-06-15 22:05:00 +01:00
Daniel Evans
ce4d5061e8
Merge pull request #141 from danhedron/fix/opcodes-1
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Fix opcodes 0121 & 0395
2016-06-11 13:44:52 +01:00
Sam Nicholls
99ec7b5a6e
Attempt to remove compiler warning //?? ( #104 )
...
* Attempt to remove compiler warning
2016-06-11 12:58:11 +01:00
Daniel Evans
636f0db9e5
0x395: Don't delete the player in game_clear_area
2016-06-10 08:13:56 +01:00
Daniel Evans
98d690a13f
0x0121: Use template to determine parameter type
2016-06-10 08:13:41 +01:00
Jannik Vogel
384f6bced8
Script: 0199 (Is Player In Area Or Cylinder)
2016-06-04 18:50:51 +02:00
Jannik Vogel
cfb5dfbf1d
Script: 03BC and 03BD (Create Cylinder / Destroy Cylinder)
2016-06-04 18:50:51 +02:00
Jannik Vogel
a87df6579e
Script: 0329 (Has Respray Happened)
2016-06-04 18:50:50 +02:00
Jannik Vogel
c5269eeb6a
Script: 0335 (Set Free Respray)
2016-06-04 18:50:50 +02:00
Jannik Vogel
37dbd5a8ed
Script: 0395 (Clear Area Vehicles and Pedestrians)
2016-06-04 18:50:50 +02:00
Jannik Vogel
340b2f7159
Don't replace nearby vehicles / characters on creation
2016-06-04 18:50:50 +02:00
Jannik Vogel
8bf6780e84
Spawn script cars on ground level
2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca
Merge pull request #121 from JayFoxRox/improve-text
...
Improve text styles
2016-06-04 17:41:32 +01:00
Daniel Evans
5d203ee59c
Merge pull request #122 from JayFoxRox/fix-fishgen
...
Fix FISHGEN
2016-06-04 17:31:48 +01:00
Jannik Vogel
6fda71329f
Script: 03EC (Has Crane Collected All Cars)
2016-06-04 17:23:52 +02:00
Jannik Vogel
b7970c4915
Script: 03D4 (Import Garage Contains Needed Car)
2016-06-04 17:23:52 +02:00
Jannik Vogel
fbb02e14fb
Load import / export garage lists from savegame
2016-06-04 17:23:52 +02:00
Jannik Vogel
ab130d3ba1
Fix typo for script opcode 03AD
2016-06-04 17:23:51 +02:00
Jannik Vogel
53ee6443ef
Script: 01C2 (Mark Character as Unneeded)
2016-06-03 02:40:14 +02:00
Jannik Vogel
9c8f01629f
Script: 011A (Set Character Search Threat)
2016-06-03 02:30:41 +02:00
Jannik Vogel
817247ed1e
Script: 009C (Set Character Wander Path)
2016-06-03 02:30:41 +02:00
Jannik Vogel
63aae5a452
Script: 01B2 (Give Weapon to Character)
2016-06-03 02:30:41 +02:00
Jannik Vogel
8770f954c0
Support all text markup-colours
2016-06-02 19:11:22 +02:00
Jannik Vogel
823891a84e
Fix shadow position for HighPriority-text
2016-06-02 18:58:09 +02:00
Jannik Vogel
5780aaa4f7
Document, improve and add all styles for Big-text
2016-06-02 18:58:09 +02:00
Jannik Vogel
6bb43324a2
Support negative shadow offsets for texts and force shadow colour
2016-06-02 18:57:54 +02:00
Jannik Vogel
87bed4cf0f
Script: 021B (Set Target Car for Mission Garage)
2016-06-02 18:18:28 +02:00
Jannik Vogel
8c72bd33fb
Script: 0422 (Garage Contains Car)
2016-06-02 18:18:28 +02:00
Jannik Vogel
52477013f3
Script: 021C (Is Car Inside Garage)
2016-06-02 18:18:28 +02:00
Jannik Vogel
f850e401cf
Script: 02FB (Create Crusher Crane)
2016-06-02 18:01:36 +02:00
Jannik Vogel
830b295867
Make it more obvious that create_garage returns an index
2016-06-02 17:51:22 +02:00
Jannik Vogel
e5014e29f9
Add function to disable collision for InstanceObjects
2016-06-02 17:47:22 +02:00
Daniel Evans
42ef84998a
Merge pull request #99 from JayFoxRox/fix-luigi3
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Partially fix LUIGI3 (Drive Misty For Me)
2016-05-31 00:22:48 +01:00
Daniel Evans
ddb2457674
Merge pull request #98 from JayFoxRox/load-objects
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Create object instances from savegame
2016-05-30 23:53:07 +01:00
Daniel Evans
bf8ea869fb
Merge pull request #110 from JayFoxRox/flags-depth-write
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Enable / Disable depth writing
2016-05-30 23:03:09 +01:00
Timmy Sjöstedt
4909e68b82
Added explanatory comments to MADStream
2016-05-30 23:44:42 +02:00
Timmy Sjöstedt
5a8b5a603f
More alCheck calls
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
0d443cc535
Improved sound/music loading. No temporary objects
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
08b45b6c12
Sleep while waiting for OpenAL buffers to become available
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
d715cfe24a
Make the right part of the code store the name of loaded audio
...
Otherwise game_play_music_id thinks that the audio hasn't loaded
2016-05-30 20:06:34 +02:00
Timmy Sjöstedt
ccabc6f1d8
Improved music map access
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f40a0cf29f
Make the SoundManager OpenAL context current
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fef71de074
Removed SFML audio things
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
14e712f202
Wait for buffers to become available before uploading data
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
63986edca4
Make libmad decoder run in a thread
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a1a204728
Upload audio data to OpenAL
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
963f4c62ea
Make cutscene audio use SoundManager
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
5294b40c40
Implement stopMusic method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
861dbf0c2a
Implemented playMusic method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6a14dc3e02
Implemented loadMusic method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
7a5bbea3a3
Keep track of where to write into the circular buffer
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
b539b09975
Set up OpenAL buffers etc for MADStream
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
62243b0382
Move alCheck macrofunction into its separate files
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
58fdcd47dc
Moved static scale function into MADStream
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
fa13ace921
Moved MADStream implementation to source file
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6afc4e7147
Make mission sounds use new audio system
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9a2bb1b156
Reimplement background noise things
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
2bf0500a34
Implemented pauseSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
ad137421fb
Implemented isPlaying method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
59a7189ab3
Implemented playSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
91c1374b89
Implemented isLoaded method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
830922c9ca
Removed old PlayingSound struct
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
667031c51f
Implemented loadSound method
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f43e13359a
Added Sound struct
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
cd0109af82
Added simple method to initialize OpenAL
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
6f8b006787
Implement SoundBuffer class to handle OpenAL uploads
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
0d01be5b27
Implemented SoundSource class to handle libsndfile loading
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
9fcd3433b3
Add OpenAL error checking macro + function
2016-05-30 20:06:33 +02:00
Timmy Sjöstedt
f5390ad4a6
Include libsndfile & OpenAL
2016-05-30 20:06:13 +02:00
Jannik Vogel
9e8d279181
Respect z-write disable from instance objects
2016-05-30 17:14:41 +02:00
Jannik Vogel
fbbb1cfbbf
Add @todo that the Blend state setter is broken
2016-05-30 17:14:41 +02:00
Jannik Vogel
9ccbafb03a
Add depth-write permission to Renderer
2016-05-30 17:14:41 +02:00
Jannik Vogel
51a013cf34
Replace GTA SA flags with GTA3 flags
2016-05-30 17:14:41 +02:00
Jannik Vogel
67fe32b3a1
Script: 0122 (Is Player Pressing Horn) and 0126 (Character Objective Passed)
2016-05-27 13:28:35 +02:00
Jannik Vogel
574891e57e
Script: 00E6, 00E8 and 00EF (Locate .. stopped .. 2D)
2016-05-27 13:28:35 +02:00
Jannik Vogel
ce50e47ab6
Script: 0042 (Global Float Equal to Foat)
2016-05-27 13:28:35 +02:00
Jannik Vogel
adeb39c59b
Script: 0443 (Is Player In Any Vehicle)
2016-05-27 13:28:35 +02:00
Jannik Vogel
68f7291c3c
Script: 034F (Destroy Character with Fade)
2016-05-27 13:28:35 +02:00
Jannik Vogel
0d089c9f5d
Script: 0176 (Get Object Heading)
2016-05-27 13:28:29 +02:00
Jannik Vogel
3271579621
Create object instances from savegame
2016-05-27 13:02:20 +02:00
Jannik Vogel
7e3eb744f8
Fix wrong name in RW_UNIMPLEMENTED for game_has_death_or_arrest_finished
2016-05-27 00:50:35 +02:00
Daniel Evans
6422c8ae97
Move blip object lookup and make arrows work again.
2016-05-26 21:49:26 +01:00
Daniel Evans
50cf4293e4
Give blips the correct type.
...
Fixes #94
2016-05-26 20:59:15 +01:00
Daniel Evans
b23a81063d
Implement ammo: ammo tracking and pickups
...
Fixes #47
2016-05-26 00:44:09 +01:00
Daniel Evans
327ac49e64
Only alive characters should perform activities.
...
Fixes #81
2016-05-26 00:40:22 +01:00
Daniel Evans
eef34c972a
Script pickups: implement weapon pickups, improve pickup code
2016-05-25 23:00:52 +01:00
Daniel Evans
230ad972f0
Add world space distance fog
2016-05-25 23:00:52 +01:00
Daniel Evans
f8a90a5eb6
Take far plane distance from the correct camera
2016-05-25 23:00:52 +01:00
Daniel Evans
b7ac33caec
Improve activities: canSkip(), let player cancel vehicle enter.
...
Closes #32
2016-05-24 23:49:01 +01:00
Daniel Evans
040f216407
Don't jump if the player doesn't exist
2016-05-24 23:38:12 +01:00
Daniel Evans
451479e454
Improve vehicle exit: stop before exiting. Closes #31
2016-05-24 21:14:41 +01:00
Daniel Evans
369edcee4f
Reorg. ObjectRenderer and add missing texture texture.
2016-05-24 01:20:59 +01:00
Daniel Evans
96b26c9237
Remove transparentDrawQueue as it's no longer used by rwgame
2016-05-23 22:05:51 +01:00
Daniel Evans
86fcaf0c7d
Improve GoTo activity: stop moving when we reach the destination.
2016-05-23 21:40:55 +01:00
Daniel Evans
478cbf6187
Make forward direction part of character state to simplify
...
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Daniel Evans
0d2e34ab58
Make characters give up trying to enter vehicles if they're too far away
2016-05-23 21:40:55 +01:00
Daniel Evans
ddcafc17aa
Re-enable screen fade
2016-05-23 21:40:55 +01:00
Timmy Sjöstedt
c8693135f9
Removed unnecessary boost inclusion
2016-05-23 02:57:01 +02:00
Daniel Evans
ede0cf762f
Fix some uninitialized reads
2016-05-22 23:45:19 +01:00
Timmy Sjöstedt
9c9900db55
Initialize BasicState struct in GameState, fixes #26
2016-05-22 23:15:35 +02:00
Daniel Evans
459a853670
Fix and update script functions to handle player objects
2016-05-22 20:05:44 +01:00
Daniel Evans
b58cc9b164
Restore script debugging features to trace script threads
2016-05-22 20:05:04 +01:00
Daniel Evans
39c639fc60
Overhaul ingame camera implementation, much better now.
2016-05-21 19:13:27 +01:00
Daniel Evans
8e629fd2ab
Add null check for the water texture
2016-05-21 15:58:27 +01:00
Daniel Evans
d64f9a9ffc
Add compile time draw distance multiplier for testing.
...
In the future this should be a runtime option controlled by the game
configuration.
2016-05-21 14:32:23 +01:00
Daniel Evans
1a2a3811f9
Initialise suspension length to 0
2016-05-21 13:11:05 +01:00
Daniel Evans
ca92e1e0aa
Fix crash when script attempts to delete null object. Closes #30
2016-05-21 03:00:41 +01:00
Daniel Evans
3e43eb61be
Add spawn offset to script set object position function
2016-05-21 02:34:24 +01:00
Christoph Heiss
4c2c42ef6a
Fix some OS X/Clang (build) errors.
...
For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
2016-05-20 16:28:47 +02:00
Timmy Sjöstedt
dff96b7293
Make OpenGLRenderer use correct preprocessor check for profiler
2016-05-20 01:40:11 +02:00
Daniel Evans
9f85f283cb
CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff.
2016-05-19 22:30:06 +01:00