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Commit Graph

340 Commits

Author SHA1 Message Date
Daniel Evans
398e184cd6 Use GameString in RWGame, using localised strings.
This adds:
- Localised GameStrings in the menus, replacing hard-coded strings
- Changes the default menu font to match the game
2016-08-23 00:05:25 +01:00
Daniel Evans
cdebd16532 Remove iconv from CMake configuration 2016-08-23 00:05:25 +01:00
Daniel Evans
3123571894 Convert save games to use GameStringChar 2016-08-23 00:05:18 +01:00
Daniel Evans
67aa5150ca Replace mb strings with 16-bit char strings
The game indexes into the font map directly, it doesn't use any font
 encoding scheme like UTF-16. This corrects the behaviour and removes
 dependancy on iconv.
2016-08-21 17:40:35 +01:00
Timmy Sjöstedt
d823a97308 Make debug keys use gameOffsetTime method 2016-08-17 01:03:31 +02:00
Daniel Evans
e449a25071 Replace hack with correct font-map lookup function 2016-08-16 21:46:53 +01:00
Kamil Rytarowski
0ef224df90 Add preliminary NetBSD support
The iconv(3) function on NetBSD has a custom prototype due to old mistake in
the POSIX specification. The issue has been resolved but we keep using original
form with a constified parameter.
2016-08-13 21:33:04 +02:00
Daniel Evans
2f0b24c6ea Merge pull request #188 from danhedron/feature/cleanup-script
Script cleanup and remove old tool
2016-08-12 23:36:26 +01:00
Jannik Vogel
cda72bb87f Don't grab mouse cursor before going ingame 2016-08-12 02:14:15 +02:00
Jannik Vogel
f7fca167dc Allow language selection in config 2016-08-12 02:14:15 +02:00
Jannik Vogel
e7c772967f Switch default english.gxt to american.gxt 2016-08-12 02:14:15 +02:00
Jannik Vogel
571fd08631 Replace strcasecmp with boost::iequals 2016-08-12 02:14:15 +02:00
Jannik Vogel
cb347143f8 Cleanup: Replace non-std C++ code 2016-08-12 02:14:15 +02:00
Jannik Vogel
bda0107bb1 Cleanup: include-what-you-use 2016-08-12 02:14:15 +02:00
Jannik Vogel
d2d8a97a09 Fix SDL2 #include paths 2016-08-12 02:13:22 +02:00
Daniel Evans
8a985309f9 Remove breakpoint system from ScriptMachine 2016-08-12 01:02:24 +01:00
Aaron Bieber
e8b28c7168 add support for OpenBSD 2016-08-11 17:51:27 -06:00
Daniel Evans
d8841c7561 Remove include directory from rwengine for consistency 2016-08-07 14:41:45 +01:00
Daniel Evans
a0b995c97e Move game state classes into states folder 2016-08-07 14:32:22 +01:00
darkf
e58be26be8 Fix the construction of WorkContext
Previously the worker thread was constructed before the queue was, leading to
unfortunate race conditions. This fixes that, along with unrelated minor cleanup.
2016-08-05 09:42:03 -07:00
darkf
836e51aff7 Torch the HTTP script debugger 2016-08-03 13:30:40 -07:00
darkf
03f050fc04 Use C++11 member initializers in RWGame 2016-08-02 04:45:14 -07:00
darkf
6d6d772653 Open binary files in binary mode 2016-08-02 04:38:35 -07:00
darkf
a574649dce Silence a lot of warnings 2016-08-02 04:31:12 -07:00
Daniel Evans
f3151fe0b7 Merge pull request #166 from danhedron/feature/input-improvements
Seperate Input state from binding
2016-08-01 20:06:37 +01:00
Daniel Evans
07945e767e Merge pull request #168 from danhedron/feature/build-hash
Add Git SHA1 hash to RWGame for versioning
2016-08-01 19:42:14 +01:00
Daniel Evans
ded631dad6 Add Git SHA1 hash to RWGame for versioning 2016-08-01 19:34:53 +01:00
Daniel Evans
c48bc26c1e Merge pull request #158 from danhedron/feature/physics-overhaul-1
MotionStates & physics cleanup
2016-08-01 19:32:30 +01:00
darkf
d3084ad721 Rework how exiting and cleanup is handled.
This involves a few changes. The first changes involve
allocating GameWindow and WorkContext on the heap, so that
RWGame still owns them but chooses when they're freed.

The work queue is given a method to stop the worker thread
without destroying the work context, so that subsystems
relying on the work context may still function to shut down.

Then RWGame is rearranged to cleanup separate subsystems
in an order that does not conflict (i.e., stop the work queue,
shut down other subsystems, then the renderer, *then* the window.)

The window needs to be cleaned up *after* the renderer because it
owns the OpenGL context.
2016-07-31 07:04:52 -07:00
haphzd
347c30d429 WinSock2 (just to build, probably doesn't work) 2016-07-28 14:46:56 +03:00
haphzd
114abe2286 Windows/MinGW-W64 compatibility 2016-07-28 14:46:48 +03:00
Daniel Evans
78cdedcb3b Add Look left & right in vehicles 2016-07-02 21:20:45 +01:00
Daniel Evans
c2fc2359e3 Add primitive sprint behaviour 2016-07-02 20:51:30 +01:00
Daniel Evans
91428fbff1 Use input state for player movement 2016-07-02 20:51:30 +01:00
Daniel Evans
ae55b888e0 Update game state from SDL events 2016-07-02 20:51:30 +01:00
Daniel Evans
827653a12b Add Default control mapping for ingamestate 2016-07-02 20:50:49 +01:00
Daniel Evans
b3fe87c2ea Clean up CollisionInstance and some of VehicleObject 2016-07-02 20:37:04 +01:00
Daniel Evans
600333e20b Merge pull request #159 from danhedron/feature/traffic-vehicles
Parked traffic and out-of-view spawning
2016-06-29 23:04:00 +01:00
Daniel Evans
30e4a7faf1 Merge pull request #137 from haphzd/patch-1
File loading improvements
2016-06-29 22:26:58 +01:00
orbea
27c6334cb1 CMake: Add BIN_DIR and DOC_DIR (#165)
* CMake: Add BIN_DIR and DOC_DIR

* CMake: Fix typo
2016-06-29 22:19:03 +01:00
Daniel Evans
45103c3440 Add vehicle generators to AI debug view 2016-06-27 22:33:22 +01:00
Daniel Evans
69e7d32f3a Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
haphzd
593aa73bda Use existing file loading method for SCM 2016-06-26 13:25:26 +03:00
haphzd
c19df1d936 Don't load hud.txd twice 2016-06-26 13:25:25 +03:00
Daniel Evans
a58486fc4f Merge pull request #147 from danhedron/fix/script-opcode-1
Fix opcodes 0x0213 & 0x032B
2016-06-25 22:34:43 +01:00
Daniel Evans
64c3277736 Use createPickup in test mode 2016-06-25 21:35:34 +01:00
Daniel Evans
9aaeb2ceda Remove screenshot functionality, as it's broken. 2016-06-23 22:43:00 +01:00
Jannik Vogel
9bfb9f8002 CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
Christoph Heiss
649f7b144d Replace SFML with SDL2
This entirely replaces all remaining SFML pieces with SDL2 and
brings OpenRW up to OpenGL 3.3
2016-06-22 12:29:39 +02:00
Christoph Heiss
9835b0fc61 Replace sf::TcpListener/sf::TcpSocket with a drop-in implementation 2016-06-22 11:13:41 +02:00
Christoph Heiss
572f61e076 Replace sf::Clock with std::chrono::steady_clock 2016-06-22 10:43:47 +02:00
Daniel Evans
8798b99394 Add wrap-around key movement to menu system 2016-06-21 19:40:00 +01:00
Daniel Evans
cb49e59c86 Fix some unused variable compiler warnings in rwgame 2016-06-21 19:32:43 +01:00
Daniel Evans
a08f20dd5b Add Weapon debug menu 2016-06-21 19:26:44 +01:00
Daniel Evans
e83201b45b Improve camera for taller vehicles 2016-06-20 20:26:01 +01:00
Jannik Vogel
49c05bced9 Add vehicle mission spawner to debug menu 2016-06-20 20:26:01 +01:00
Daniel Evans
d1cbdaff94 Add Kill All Peds debug command 2016-06-20 20:26:01 +01:00
Daniel Evans
877d5db2d1 Improve spawning of Vehicles and Follows in debug menu 2016-06-20 20:26:01 +01:00
Daniel Evans
e9127fac6a Overhaul debug menu organisation 2016-06-16 23:42:50 +01:00
Daniel Evans
1157d1dd7c Remove broken save related menu entries 2016-06-16 22:51:49 +01:00
Jannik Vogel
ab6d3e5b3a Add 'Jump to Docks' to debug menu 2016-06-04 18:50:50 +02:00
Daniel Evans
1f5fcb16ca Merge pull request #121 from JayFoxRox/improve-text
Improve text styles
2016-06-04 17:41:32 +01:00
Jannik Vogel
6bb43324a2 Support negative shadow offsets for texts and force shadow colour 2016-06-02 18:57:54 +02:00
Jannik Vogel
873e2d4040 Add option to disable collision for garage doors in debug menu 2016-06-02 17:50:52 +02:00
Jannik Vogel
846771aa82 Add option to flip vehicle in debug menu 2016-05-29 14:59:47 +02:00
Jannik Vogel
79b7ec2b17 Add option to jump to camera position in debug menu 2016-05-29 14:59:47 +02:00
Jannik Vogel
2e002013bd Add car spawner to debug menu 2016-05-26 22:17:11 +02:00
Daniel Evans
eef34c972a Script pickups: implement weapon pickups, improve pickup code 2016-05-25 23:00:52 +01:00
Dmitry Marakasov
c302f10b19 Add FreeBSD support
For now, there's only single OS-dependent bit of code, it it should be
handled on FreeBSD just like on Linux. While here, change macro testing
from #if XXX to #if defined(XXX), this is clener and not prone to
"undefined macro" errors
2016-05-25 18:32:17 +03:00
Daniel Evans
b7ac33caec Improve activities: canSkip(), let player cancel vehicle enter.
Closes #32
2016-05-24 23:49:01 +01:00
Daniel Evans
478cbf6187 Make forward direction part of character state to simplify
This allows activities to make the final call about what direction a
character should be facing based on the direction they want to be
looking.
2016-05-23 21:40:55 +01:00
Timmy Sjöstedt
9e2db1bd11 Enable mouse cursor in menus, fixes #46 2016-05-23 18:44:38 +02:00
Daniel Evans
6178cd03e3 Remove const from return value 2016-05-22 20:03:14 +01:00
Daniel Evans
46961f8c33 Request a non zero number of stencil bits. 2016-05-22 16:07:33 +01:00
Daniel Evans
45abee6093 Improve ingame camera with invert y option in configuration. 2016-05-22 15:58:36 +01:00
Daniel Evans
39c639fc60 Overhaul ingame camera implementation, much better now. 2016-05-21 19:13:27 +01:00
Christoph Heiss
3c4ce72488 Fix GameConfig::getDefaultConfigPath for OS X.
Under OS X, configuration files are usually stored in $HOME/Library/Preferences/<appname>.
2016-05-21 19:04:29 +02:00
Daniel Evans
2ee4a6e533 Add configuration file to replace OPENRW_GAME_PATH env var
This will permit the storage of other user settings like language and
video settings.
2016-05-20 02:10:11 +01:00
Daniel Evans
9f85f283cb CMake: FindSFML+FindMAD, set library paths as SYSTEM, remove dead stuff. 2016-05-19 22:30:06 +01:00
Rob Crittenden
a1072de670 Don't hardcode screenshot directory (still hardcodes filename)
Signed-off-by: Rob Crittenden <rcrit@greyoak.com>
2016-05-19 11:17:23 -04:00
Daniel Evans
11365a3c73 Remove old text rendering logic code. 2016-05-07 18:35:09 +01:00
Daniel Evans
5721333fb0 Overhaul script text display with new text logic system.
Logic for displaying text now belongs in ScreenText, which will
handle type specific text display.
2016-05-07 18:29:08 +01:00
Daniel Evans
185ba23f05 Fix all compiler warnings in rwengine. 2016-04-28 00:54:42 +01:00
Daniel Evans
b0a2ae4da5 Implement a trivial profiler for perf. overview 2016-04-26 23:35:04 +01:00
Daniel Evans
4fc177d98a Improve benchmark output 2016-04-20 21:25:48 +01:00
Daniel Evans
3e9b0c64e4 Re-implement object rendering using a depth-sorted approach.
This moves the object rendering logic into ObjectRenderer. This makes
GameRenderer a bit smaller.

There are some rendering logic decisions that haven't been brought
back yet since they may be better placed elsewhere.
2016-04-19 01:20:54 +01:00
Daniel Evans
74f0e7f67c Added Benchmark mode (--benchmark file) 2016-04-18 02:31:52 +01:00
Daniel Evans
aecc43c75b Fix nans occuring when there was no movement 2016-04-18 00:10:44 +01:00
Daniel Evans
8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
Daniel Evans
8575408ca2 Fix crash if there is no player object 2016-04-16 14:06:54 +01:00
Daniel Evans
e5dc1105b4 Improve HUD with rounding and CRUISE CONTROL FOR COOL. 2016-04-14 01:21:25 +01:00
Daniel Evans
07f7b19ca2 Make it possible to fire weapons again 2016-04-13 21:16:27 +01:00
Daniel Evans
46621093f9 Initial chase scene implementation, opening cutscene chase works 2016-04-13 01:47:19 +01:00
Daniel Evans
14c33024b7 Add missing break that was preventing sprinting 2016-04-12 01:02:33 +01:00
Daniel Evans
7888f05ca4 Re-implement map rendering with nice circular minimap 2016-04-12 01:02:09 +01:00
Daniel Evans
0548206893 Hide armour and add wanted background to HUD 2016-04-10 19:21:58 +01:00
Daniel Evans
f3dba16f06 Add more elements to the UI: Weapon icon & health 2016-04-10 18:58:34 +01:00
Daniel Evans
42c8e46a34 Fix error in game menu preventing testing from working 2016-04-10 18:58:18 +01:00
Daniel Evans
691bba5dca New inventory implementation and split char state 2016-04-10 18:57:40 +01:00
Daniel Evans
38c5184639 Implement initial player info UI 2016-04-10 05:53:49 +01:00